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Welcome to the Main Site of the

Star Trek - Enterprise: Temporal Cold War
A HL2 Modification!

As its name implies, this Half-Life 2 “total conversion” is based on the fifth installment of the Star Trek saga, Enterprise . Our goal is to create a quality sci-fi mod which would satisfy the greatest possible spectrum of gamers, whether they are casual players or veteran FPS-warriors, and whether they are Star Trek fans, or just general sci-fi lovers. Our other main intention is to pay homage to the cast and crew of the fantastic (and prematurely cancelled) TV-show on which the modification is based. Therefore, we will try to re-create the milieu of the series as faithfully as possible. All the main characters of the show will appear in the game, while the spaceship in title-role (the Enterprise NX-01), will be built for total exploration.

The game-play will contain both action-packed and adventurous elements, creating a largely diversified gaming experience in this way. There will be situations where using your gun is the only way to succeed, but besides combat operations, peaceful problem-solving missions like diplomatic assignments and engineering tasks will also be present. We will not try to copy such Star Trek FPS games as Elite Force 1 & 2. On the other hand, we will deeply involve you in the storyline where certain decisions will inevitably cause huge changes in the fabric of the space-time continuum – and this way, in the maps.

If you would like to know more, check our page of Frequently Asked Questions (or FAQ) on the right, or visit our forum by clicking on the top left link of this page. We are always here to answer any of your questions.

Thank you for visiting, Live Long and Prosper!

 
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Hailing Frequency: Episode

In this weeks show, we sit down with Captain Source to get the latest news from Enterprise TCW.

We also talk about the recently released star trek fan game Birth of the Empires, and discuss the demise of the Star Trek CCG. Plus, the latest STO rumours.

In STO-Zone, we hear part three of Mr Julianos "Perfect Star Trek Online" series, and in Mod Weekly, we hear about Media Release 20 for Temporal Cold War, plus some news regarding the Delta Quadrant pack for Bridge Commander.

Show Highlights:

Full Cast Opening Scene
Star Trek Gaming News from K'suan'indra
Mini-Interview with CaptainSource regarding Enterprise: Temporal Cold War
Mod Weekly from Croesus
Discussion about "Birth of the Empires" - A newly released fan game based on Birth of the Federation
Fleet Radio featuring Seldon Plan with Holding Patterns are Slow
Where Star Trek Gaming Started: Amarillo Design Beauru
Mr Julianos Perfect STO Part 3
The Latest Star Trek Online Rumours!
Full Cast Closing Scene

Download the Show:

US Mirror: http://shows.hailingfrequency.co.uk/HF-48-30032008.mp3
UK Mirror: http://www.hailingfrequency.info/HF-48-30032008.mp3
Australian Mirror: http://www.hailingfrequency.net/HF-48-30032008.mp3

Visit our Forums and Comment on this Show!

Please feel free to visit our forums and comment on our show. We have a large community that is growing every day with more posts and users, so feel free to come participate! http://www.hailingfrequency.co.uk/boards/

Donations

As always, we are in need of any and all donations. If you feel willing to donate, please visit our Treasury via the Forums or Main Hailing Frequency Website

Would you like to participate in the show?

Hailing Frequency is, and has always been a community podcast. That means that if you, as a community member, would like to participate in the show, all you have to do is record something and send it in too This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

Perhaps you have a view about something we have said in the show, or perhaps you would like to record a report about something, maybe you have an idea for an entirely new segment? Whatever you want to do, just drop us an e-mail and we will work with you to develop your ideas.

Advertising

If you have a Star Trek website that you would like to advertise in the show, all you have to do is record a 30 or 60 second long advert and send it in to us. Don't know what to do or say? No problem, just drop us an e-mail and we will work with you to develop an advert! This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

Phone In Your Comments!

Anyone who used to listen to the older episodes of Hailing Frequency, from episode 1 to around episode 10 - You will remember that Hailing Frequency used to offer a facility to use youe standard telephone to call in your comments.

We are happy to announce that we have now reactivated this service and are busy working to get phone numbers in as many countrys as we can to offer all of our listeners the oppurtunity to call in comments.

At the moment, this service is only re-activated for our USA/Canada Listeners, however numbers for the United Kingdom, France, Germany and the Netherlands will be coming online soon!

Call in your comments to:

U.S.A / Canada: (206)-202-4564

 
Mega Media Release 20
Almost two months have passed since the release of the previous Media Update - two months, full of work and challenges in the development. We haven't rested on our laurels, and to prove this, we have decided to bring you probably the largest media update ever released for the mod. Without further ado, let us show you what we have progressed in the last two months.

Updated forum:

As you can see, our forum has undergone a major revamp. The engine has been updated by CaptainSource, so now we are using PhPBB 3.0 instead of 2.0. We hope that you will like the new (still work-in-progress) design and the extra functions that come with this version.

Weapon models:

We have a couple of weapons to showcase this month. On the left you can see the standard-issue Andorian Pistol, the regular sidearm used by the units of the Andorian Imperial Guard. On the right, you can see a pair of Klingon Disruptors, and a couple of D’K Tahgs, the most widespread melee weapon among Klingon soldiers in the 2150s.

The weapons were modelled by our talented TripTucker, and textured by the versatile CaptainSource.

Character models:

Progress has been slow but steady on the character models. We have decided to showcase two of the Enterprise's senior officers. You can see Captain Archer on the left, and Commander Charles "Trip" Tucker on the right. They were created by Gregory O'Connor and CaptainSource.



Ship models:

Two new ships have reached an almost final build in the devteam's shipyards. :lol:

The first of them is the UES Intrepid, the first ship of the Intrepid-class. Some of our members probably recognize her, as she has already made her first appearance in our most recent newsletter. This small but rather agile starship is primarily used for defensive purposes, since her relatively elementary warp drive makes her unfit for longer deep-space travels.

As such, they are primarily deployed in the vicinity of Human colonies, and carry out patrolling missions.

The class is armed with particle beam weapons and has two spatial torpedo launchers. Because of her agility and moderate weaponry, several vessels are in service also in the United Earth Stellar Navy besides Starfleet.

The vessel was modelled by Flanker and TripTucker, and was textured by CaptainSource.




The second vessel is the ECS Kobayashi Maru, a Class III neutronic fuel carrier. During the Earth-Romulan Wars, vessels like the Kobayashi Maru were a frequent constituent of human freighter convoys, as the transport of deuterium to the front lines for UES and UESN forces became the primary assigment of the Earth Cargo Service.

The homeport of the vessel is Amber, Tau Ceti IV, and is captained by Kojiro Vance.

Although the ship's name is part of the Star Trek universe, her design is not. The ship was worked out by our talented Flanker, and was realized by TripTucker and CaptainSource.




Map Screenshots:

Our talented mappers (HerbieZ and LordHorusNL) have continued working on our current playable map, Launchbay. Several bugs and glitches have been fixed, and many new areas have been added to the current version. You can see some montages below.




The Drydock-map was also tweaked a bit. The results can be seen on the montage below:



Videos:

It's been a long time since we released a video, so we decided to make up one to show you the current state of our character animations and rigging:

http://www.youtube.com/v/35mCkUg9xSs

A better version can be downloaded here:
http://team.enterprise-tcw.com/video/TheRightStuff_6Char.avi

Requests:

As you can see, we have done a lot of work since January. We intend to keep up this level of activity, but without additional help it's gonna be hard. Real Life is making the development increasingly harder, as work, school or other errands take our free time away from the mod.

Therefore, the following posts are now open, and await fulfilment:

a.) Mapper: We are looking for experienced mappers, who know how to make a single-player level vivid and really atmospheric. Knowledge of Star Trek: Enterprise is a plus, but not required. ;)

b.) Animator: We have a vacant position for character/creature animators. The reason for this is that all of the character models used in the mod are completely custom-built, and as such, there are several changes that are needed to be made to some of the stock animations of HL2, with new ones created. These include (among others) the NPCs' weapon handling, the movement of the alien characters, equipment usage and character mannerisms.

c.) Character Animator Assistant: We are looking for developers who are either experienced in using Face Poser, or are very willing to learn quickly how to use it on an advanced level.

d.) Hammer Coder: We are looking for a coder who is confident in single-player level scripting.

For application, just start a new topic in our recruitment section, and post a portfolio! We hope to see you there.
---
Thank you for your attention, and as usual, we are counting on your feedback! ;)
Live Long And Prosper!

 
Media Update 19
The time to present the first Media Update of 2008 has finally arrived. Smile
But before we would show off the work we have done since the last update, let us give you a little status report...

We are really happy to announce that the first internal test version (entitled "Beta 1") has been released for our betatesters. As such, the first phase of betatesting has been started, during which we will polish general gameplay, implement those feature requests (given by our testers) which we find reasonable and necessary, and will constantly add new content (levels, weapons, models) through patches. Currently, our plan is to develop this beta further into the upcoming single player teaser demo.

We would also like to thank all our supporters the votes they gave us during the voting phases of the Mod of The Year contest, not to mention the many kind words and constructive criticism we have received both at ModDB and at the forums/websites where we post the media releases. Thanks again, and don't forget: we make this mod for YOU, so we count on your continuing support! Smile

The main website also got updated to give it a more clearly arranged look - we hope that you will like the new design. Smile

OK, enough of the chit-chat, let the pictures talk! Smile

This month, we would like to present both some models (render and also in-game) and a couple of in-game map screenshots. Let's begin with the models!

On the left, you can see the elements of a complete EVA suit kit, the space suit used by Starfleet personnel in the 2150s. If you have any repairs to be made on the ship's hull, or you just want to take a walk outside the final frontier (that is, in space Laughing), then be sure to change clothes and put on Starfleet's absolutely uncomfortable EVA suit! Wink

On the right, you can see some Vulcan equipment: a pair of environment scanners and the standard-issue sidearm of the officers serving in the Vulcan Fleet.

 

And now, some screenshots from Beta 1, featuring some key areas of the Launchbay map:

The Launchbay Control Center.
 

Airlock #2 and the Turbolift Corridor (under maintenance)
 

Well, this concludes the 19th Media Release of the mod. Thank you for your attention, Live Long And Prosper! Smile

 
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